// vim: set ft=cpp :



// Entities for Valve's hl.dll and Standard SDK...

aiscripted_sequence

ambient_generic

ammo_357

ammo_9mmAR

ammo_9mmbox

ammo_9mmclip

ammo_ARgrenades

ammo_buckshot

ammo_crossbow

ammo_egonclip

ammo_gaussclip

ammo_glockclip

ammo_mp5clip

ammo_mp5grenades

ammo_rpgclip

beam

bmortar

bodyque

button_target

cine_blood

controller_energy_ball

controller_head_ball

crossbow_bolt

cycler

cycler_prdroid

cycler_sprite

cycler_weapon

cycler_wreckage

DelayedUse

env_beam

env_beverage

env_blood

env_bubbles

env_debris

env_explosion

env_fade

env_funnel

env_global

env_glow

env_laser

env_lightning

env_message

env_render

env_shake

env_shooter

env_smoker

env_sound

env_spark

env_sprite

fireanddie

func_breakable

func_button

func_conveyor

func_door

func_door_rotating

func_friction

func_guntarget

func_healthcharger

func_illusionary

func_ladder

func_monsterclip

func_mortar_field

func_pendulum

func_plat

func_platrot

func_pushable

func_recharge

func_rotating

func_rot_button

func_tank

func_tankcontrols

func_tanklaser

func_tankmortar

func_tankrocket

func_trackautochange

func_trackchange

func_tracktrain

func_train

func_traincontrols

func_wall

func_wall_toggle

func_water

game_counter

game_counter_set

game_end

game_player_equip

game_player_hurt

game_player_team

game_score

game_team_master

game_team_set

game_text

game_zone_player

garg_stomp

gibshooter

hornet

hvr_rocket

infodecal

info_bigmomma

info_intermission

info_landmark

info_node

info_node_air

info_null

info_player_deathmatch

info_player_start

info_target

info_teleport_destination

item_airtank

item_antidote

item_battery

item_healthkit

item_longjump

item_security

item_sodacan

item_suit

laser_spot

light

light_environment

light_spot

momentary_door

momentary_rot_button

monstermaker

monster_alien_controller

monster_alien_grunt

monster_alien_slave

monster_apache

monster_babycrab

monster_barnacle

monster_barney

monster_barney_dead

monster_bigmomma

monster_bloater

monster_bullchicken

monster_cine2_hvyweapons

monster_cine2_scientist

monster_cine2_slave

monster_cine3_barney

monster_cine3_scientist

monster_cine_barney

monster_cine_panther

monster_cine_scientist

monster_cockroach

monster_flyer

monster_flyer_flock

monster_furniture

monster_gargantua

monster_generic

monster_gman

monster_grunt_repel

monster_headcrab

monster_hevsuit_dead

monster_hgrunt_dead

monster_houndeye

monster_human_assassin

monster_human_grunt

monster_ichthyosaur

monster_leech

monster_miniturret

monster_mortar

monster_nihilanth

monster_osprey

monster_rat

monster_satchel

monster_scientist

monster_scientist_dead

monster_sentry

monster_sitting_scientist

monster_snark

monster_tentacle

monster_tentaclemaw

monster_tripmine

monster_turret

monster_vortigaunt

monster_zombie

multisource

multi_manager

nihilanth_energy_ball

node_viewer

node_viewer_fly

node_viewer_human

node_viewer_large

path_corner

path_track

player

player_loadsaved

player_weaponstrip

rpg_rocket

scripted_sentence

scripted_sequence

soundent

spark_shower

speaker

squidspit

streak_spiral

target_cdaudio

testhull

test_effect

trigger

trigger_auto

trigger_autosave

trigger_camera

trigger_cdaudio

trigger_changelevel

trigger_changetarget

trigger_counter

trigger_endsection

trigger_gravity

trigger_hurt

trigger_monsterjump

trigger_multiple

trigger_once

trigger_push

trigger_relay

trigger_teleport

trigger_transition

weaponbox

weapon_357

weapon_9mmAR

weapon_9mmhandgun

weapon_crossbow

weapon_crowbar

weapon_egon

weapon_gauss

weapon_glock

weapon_handgrenade

weapon_hornetgun

weapon_mp5

weapon_python

weapon_rpg

weapon_satchel

weapon_shotgun

weapon_snark

weapon_tripmine

worldspawn

world_items

xen_hair

xen_hull

xen_plantlight

xen_spore_large

xen_spore_medium

xen_spore_small

xen_tree

xen_ttrigger

// (End valve hl.dll, SDK)



// New Valve stuff (for 3.1.0.4)

CreateInterface

GetChaseOrigin



// Had been moved to the "common" list.

grenade

weaponbox

