// vim: set ft=cpp :



// Opposing Force

ammo_556

ammo_762

ammo_eagleclip

ammo_spore

charged_bolt

displacer_ball

eagle_laser

env_blowercannon

env_electrified_wire

env_genewormcloud

env_genewormspawn

env_rope

env_spritetrain

func_op4mortarcontroller

func_tank_of

func_tankcontrols_of

func_tanklaser_of

func_tankmortar_of

func_tankrocket_of

gonomeguts

grapple_tip

hvr_blkop_rocket

info_ctfdetect

info_ctfspawn

info_ctfspawn_powerup

info_displacer_earth_target

info_displacer_xen_target

info_pitworm

info_pitworm_steam_lock

item_ctfaccelerator

item_ctfbackpack

item_ctfbase

item_ctfflag

item_ctflongjump

item_ctfportablehev

item_ctfregeneration

item_generic

item_nuclearbomb

item_nuclearbombbutton

item_nuclearbombtimer

monster_ShockTrooper_dead

monster_alien_babyvoltigore

monster_alien_slave_dead

monster_alien_voltigore

monster_assassin_repel

monster_blkop_apache

monster_blkop_osprey

monster_cleansuit_scientist

monster_cleansuit_scientist_dead

monster_drillsergeant

monster_fgrunt_repel

monster_geneworm

monster_gonome

monster_gonome_dead

monster_grunt_ally_repel

monster_hfgrunt_dead

monster_houndeye_dead

monster_human_friendly_grunt

monster_human_grunt_ally

monster_human_grunt_ally_dead

monster_human_medic_ally

monster_human_torch_ally

monster_male_assassin

monster_massassin_dead

monster_medic_ally_repel

monster_op4loader

monster_otis

monster_otis_dead

monster_penguin

monster_pitdrone

monster_pitworm

monster_pitworm_up

monster_recruit

monster_shockroach

monster_shocktrooper

monster_shocktrooper_repel

monster_sitting_cleansuit_scientist

monster_skeleton_dead

monster_torch_ally_repel

monster_zombie_barney

monster_zombie_soldier

monster_zombie_soldier_dead

mortar_shell

op4mortar

pitdronespike

pitworm_gib

pitworm_gibshooter

rope_sample

rope_segment

shock_beam

spore

trigger_ctfgeneric

trigger_geneworm_hit

trigger_kill_nogib

trigger_playerfreeze

trigger_xen_return

weapon_displacer

weapon_eagle

weapon_grapple

weapon_penguin

weapon_pipewrench

weapon_shockrifle

weapon_shockroach

weapon_sniperrifle

weapon_sporelauncher

// (End opposing force)

