// vim: set ft=cpp :



// Frontline (initial version?)

ammo_beretta

capture_point

ammo_mp5a2

ammo_mp5sd

gren_smoke

weapon_spas12

ammo_spas12

my_monster

weapon_ump45

ammo_ump45

info_frontline

weapon_clip_generic



// Frontline 0.46

weapon_hk21

ammo_hk21

weapon_mk23

ammo_mk23

weapon_msg90

ammo_msg90



// Frontline 0.49

weapon_ak5

ammo_ak5



// Frontline (more from 1.0) ("yes, my bad with this")

trip_beam

weapon_mp5a2

weapon_mp5sd

info_player_attacker

info_player_defender

info_player_observer



// Front Line Force 1.2a

//    http://www.frontlineforce.com/

//    http://www.flfmod.com/

//

// From: Rat <halflife@rat.org>

// Date: Wed, 18 Apr 2001 01:41:56 -0700

//

// "I got adminmod to work with the new weapons FLF 1.2 by adding this"

weapon_sako

weapon_rs202m2

ammo_sako

ammo_rs202m2



// From Botman's news page for FLF 1.2a:

//    http://www.planethalflife.com/botman/index.shtml

target_win

weather_genie

weather_litnode



// Additional entities for 1.2a, from list forwarded by Florian.

ammo_famas

ammo_m4

ammo_mac10

secondary_point

weapon_beretta

weapon_famas

weapon_flashbang

weapon_hegrenade

weapon_knife

weapon_m4

weapon_mac10



// Additional entities from source-grep, posted on AM forums:

//    SandHawk

//    29-05 02:46am

//    http://www.cfgn.net/vbulletin/showthread.php?threadid=10427#post157571

//

// From: "SandHawk" <valerev@home.com>

// Date: Wed, 30 May 2001 13:02:52 +1000

//

// "I have a complete list of ents for frontline force, just got it from

// david, one of the programmers."

item_capkey

weapon_m86

weapon_smokegrenade



// Version 1.3

// No additional entities needed.



// Version 1.3a

// Additional entities, as guessed from symbol list of linux .so ...

//    (willday, Thu Aug  2 02:48:05 EDT 2001)

ammo_ak105

getGlobalStunLevel

player_flame

